About me

I am a 3d animator, with 13 years working in the field of 3d animation. So far I’ve worked on 12 video-game projects of which 10 have shipped.

Since September 2006, I am working in the Montreal video-games hub, where I’ve worked on several cool games like

Tomb RaiderTomb Raider (Muliplayer) (ps3, xbox360, pc),

Prince of Persia: The Forgotten SandsPrince of Persia: The Forgotten Sands (ps3, xbox360, pc) or

Far Cry 2Far Cry 2 (ps3, xbox360, pc).

Before that, I was Lead Artist and Sr. Animator at Rockstar Vienna, where I’ve worked on projects like the xbox version of

GTA Double PackGTA Double Pack (Grand Theft Auto 3 and Vice City) or

Max Payne 2the console version of Max Payne 2.

I’ve originally started out my career as an engineer doing 2d and 3d CAD modeling for the design of high-tech electronic productsCoffee No.1 - cinema commercial. After doing this for almost five years, I had the urge to transition into more artistic fields and went back to college. I’ve studied multimedia arts and specialized in 3d animation. My graduation work was a 3d animated short movie about two flies and a pizza, which I’ve finished together with a co-student and good friend of mine in spring of 2000. This short then helped me to get my first paid character animator job, working on a cinema advertising spot – bringing a croissant to life which was stealing coffee (see image to the right).

You can view my current resume here or:
public profile on linkedin
  • as well as on the network Xing.
public pofile on xing